MANAGING
ACCEPTABILITY
INTRODUCTION
Success
in the marketplace is never guaranteed, even for companies that understand that
the marketing team must innovate just as much as the R&D team. There are
simply too many imponderables that can get in he way of success, and predicting
customer behavior has never been and will never be an exact science. However
market failure cancertainly be assured when companies ignore the essentials.
The paramount element in the 4 A’s framework is “Acceptability". While all
four factors are necessary, the core requirement of any marketing effort is to
ensure that the offering delivers true, unquestioned value to target customers.
If the product or service doesn't achieve high marks on the Acceptability
scale, customers won’t even begin to consider Affordability, Accessibility, and
Awareness. Companies may achieve some short-term success with sub-standard
offerings through saturation advertising campaigns and massive pre-launch hype;
they can also buy sales in the short run by making the price attractive enough.
But sustained success means the the offlering must achieve and maintain a high
level of Acceptability.
Whlle
the product it self is obviously a key part of the picture, achieving
Acceptability does not end with creating a superior product; many other
elements come into play. For example, when it was launched in I975, Sony's
Betamax was in most respects superior to rival ofterings from JVC and other
machines based on the VHS standard. However, what made the Betamax unacceptable
to most customers had little to do with the product's quality, features, or
capabilities. The VHS camp simply enjoyed an overwhelming advantage in terms of
the availability of pre-recorded content.
Betamax's
decline was hardly an isolated incident. To cite one among many other examples,
by the mid-1990s, a similar standards-based disadvantage had relegated Apple's
personai computing products, widely acknowledged as superior in terms of
quality and ease of use, to a marginal position.
Other
factors that can lower Acceptability, for otherwise
fine products include inordinately high or incorrect customer expectations;
poor service elements surrounding the product's purchase and use; a shortage of
"high touch” elements for high tech products; and a lack of compatibility
with other, related products that the customer already owns.
How can a low score on Acceptability negate high
scores on Affordability, accessibility, and Awareness and ultimately scupper a
product's potential for success? Consider a product offering in the late 1970s
that launched as an over night wonder the Vegamatic. As anyone who caught the
Vegamatic's breathless and ubiquitous television commercials could tell you,
this Swiss Army knife for the kitchen “sliced, diced, grated, and shredded"
any piece of produce that came in its way.
Homemakers were certainly made aware of the many
wonders of the Vegamatic, which promised to make kitchen appliances obsolete.
The product was sold in all the major department and arppliance stores, and by
mail order, making it readily accessible. It was priced within reach of most
consumers-less than a single electric kitchen appliance and not much more than
the price of a good knife or vegetable peeler. However, the product's initial
design did not meet the expectations of its targeted customers; young women who
were looking for fast and easy ways to get through their kitchen work. Product
safety was also a concern; it only took one slip of the hand to lose considerable
skin from one's knuckles.
It wasn’t until a later release of the Vegamatic 2-0
that its producers incorporated safety features such as a handle to prevent
users fiom injuring themselves. Even so, it was too Iittle too late. While the
initial offering captured a small portion of the target market, the product
never became the ultimate kitchen appliance that it set out to be.
Had the Vegamatic's marketing team truly analyzed the
product's Acceptability, they would have thought beyond its quality or
functionality, and tried to anticipate how the market would react to their newfangled
appliance. Instead, they learned a difficult lesson: a "superior"
product (based on objective measures) does not always win. Rather, it's the
product that fits best with the needs of the target market-needs that may be
unarticulated and thus difficult to decipher. For example, some product are overengineered
or have too many features, whereas customers may be looking for something
simpler and easier to use. (Later in this chapter, we discuss the failure of
the Apple Newton, which suffered from this problem).
For consumers to truly accept a product or service,
the total offering must deliver real value to the target market. And that means
companies must understand what their target market desires and then design the
product and its accompanying elements (such as service and accessories) to best
meet those needs. Of course, recognizing and fulfflling the customer's needs is
not so easily accomplished. But once achieved, the hard part is over.
Delivering on the Acceptability requirement is
especially vital in these times of rapid technological innovation. At first blush,
many techno-driven products appear highly attractive, but further investigation
reveals little likelihood of consumer acceptance. In recent years, widely
heralded technological innovations, such as web-based grocery shopping and
videoconferencing, have floundered despite offering added convenience and
savings. Most consumers instinctively resist innovations; it is up to marketers
to figure out how to overcome such skepticism.
When marketers take a product-centric view they tend
to focus on the device’s color, shape, size, functional features, and other
attributes. When taking an “Acceptability-centric" perspective, they must
focus on the offering's tangible and intangible aspects and assess the total
impact on customers. As Boeing has demonstrated with its aptly named Dreamliner
787, intangibles like time- and space saving innovations could well be the
factors that ultimately determine whether the product.is not only acceptable,
but desirable.
BOEING,S DREAMLINER: BETTER AIR
TRAVEL, AT LAST
If ever there was an object lesson in how not to excel
at experiential marketing, the airline industry seems to provide it in
abundance. This is an industry that for a long time has managed to abuse not
only its employees and customers, but also its investors.
Air travel has seen few improvements of note in the
past few decades. Other than ill-fated experiments with very expensive
in-flight calling (the now defunctAirfone) and cramped and highly expensive
zupersonic flight (the late unlamented Concorde), the only tangible
improvement, from just a handful of airines, has been the gradual introduction
of more entertainment options. But that paltry offering has been more than
offset by reduced seating comfort, greatly diminished in-flight service and
ever more harrowing airport security measures. No wonder air travel has gone
from being a pleasurable experience to a dreaded ordeal. The vast majority of
travelers care for little more than getting the lowest price on every flight.
What is the way out? For decades, airlines have been
content to spend their marketing resources on meaningless slogans and
irritating jingles, from United Airlines' "something special in the
air" and "Rising" to American Airlines' "We love to fly and
it shows." some of the blame must go to the industry’s two main suppliers,
Boeing and Airbus, which have offered few substantive improvements in airplane design.
Boeing fired nearly 30,000 people between 2001 and 2006 and lost its industry
leadership position to Airbus. The latter company gained market share largely
due to the backing of the several European governments that are its part owners,
as well as preferential purchasing by Europe's national airlines.
But it appears now that Boeing might come storming back
to reclaim its industry leadership. It is doing so by designing a new airplane
– the 787 "Dreamliner" - that represents
the industry's first instance of truly fresh thinking in decades. While Airbus
has been pushing its mammoth, 555-seat A380, which promises reducated
per-passenger costs to airlines but only more aggravation for travelers
attempting to board or deplane the enormous plane, Boeing has chosen to
simultaneously focus on better meeting the needs of travelers and airlines. For
airlines, the new 220 to 300 - seat plane will offer 20 percent lower fuel
consumption, lower maintenance costs, and increased range. But the new plare's
most important innovations are all squarely aimed at increasing the functional
and psychological acceptability of air travel.
A fruitful way to increase Acceptability, is to
identify, from the customers' point of view, the aspects of a product that are
most aggravating or disappointing. In the Dreamliner, Boeing has addressed every
one of a traveler's pet peeves and then some. For example, today's planes
maintain the relative humidity in the cabin at just four percent. This arid
atmosphere dehydrates travelers but is necessary to prevent corrosion in the
metallic fuselage. The Dreamliner's fuselage, howeever, is made of
light-weight, composite plastics that do not corrode, permitting the humidity level
to be set at a far more agreeable 20 percent- It also allows the cabin pressure
to be set at a level equivalent to 6000 feet above sea level, instead of the
current 8000 feet. The difference is significant, allowing travelers to feel
less jet-lagged at the end of their journey.
Ither customer-delighting innovations include wider
aisles and seats, much more overhead storage space in lockers that descend for
easy loading, a smoother ride, much less engine noise larger windows that can
be rendered opaque at the touch of a button, and indirect LED flight-emitting
diode) lighting. The LEDs permit color to be adjusted, so that, for examplg red
lighting can be used at mealtimes to bask food in an appealing glow. To help
passengers adjust their body clocks. the entire cabin can mimic nighttime, with
LEDs in the ceiling that twinkle like stars.
Boeing $ 10 billion investment in the Dreamliner will
pay handsome dividends for years, perhaps decades to come. After Boeing started
taking orders in April 2004, 44 airlines worldwide placed 567 orders woth more than
$75 billion by April 2007, making the Dreamliner the most successful commercial
airplane launch in history By December 2009, rvhen the plane had its
much-delayed maiden flight, Boeing had nearly 1000 advance orders.
The Dreamliner's sky-hlgh pre-sales demonstrate that
there's no substitute for Acceptability-that a resolute focus on the factors
that truly make a difference in how customers experience a product will pay
handsome dividends for many years to come. Catchy slogans and pretly tunes do
not have nearly the same capacity to drive superior, long-lasting performance
in the marketplace.
WHAT IS ACCEPTABILITY?
As we defined it in Chapter 2, Acceptability refers to
"The extent to which the firm’s total offering meets and exceeds the needs
and expectations of customers-in the target market. It includes the dimensions
of functional and psychologic acceptability."
To better understand its role in tHe marketplace,
let's unpack Acceptability's key elements:
Total offering For an offering to be truly acceptable,
it must offer more than the product. Many intangible factors, such as service
and installation, determine whether the product is truly acceptable.
Meets and exceeds customer needs and expectations:
Crafting a highly acceptabable market offering begins, but does not end, with
surpassing the customer's expectations. This requires that companies, before
they develop their offering, have a deep understanding of their customers and
that they thoroughly test before the launch. However, this is a necessary but
insufficient condition for success. Customers can often articulate their
desires, but rarely their needs. Because technologies ceaselessly, continually
evolve, companies are often in a position to solve problems that customers do
not know they have. The trick is to achieve a balance between technology's push
and the market's pull, to avoid creating products and services that fail to
resonate with customers.
Unfortunately, Boeing has experienced numerous delays
due to supply chain problems critical with the Dreamliner. As we mentioned in
Chapter 2, Accessibility is equally important.
Customers’ expectations are most commonly influenced
by a company's advertising and promotional daims, as well as by available
competing alternatives. Companies need to analyze their advertising messages to
ensure that they do not promise more than they can consistently deliver. If its
advertising is "succeeding" in creating Awareness but not leading to
higher sales, the company must cast a cold eye toward the design of its
products and services, and also look for opportunities to improve its
production processes.
Acceptability has many components, but they can all be
grouped into two main categories: functional and psychological.
Functional acceptability; Functional acceptability includes
the attributes that are commonly associated with the product class's target
market. For example, today’s luxury cars must possess certain attributes:
ieather upholstery sun roof, six speakers or more satellite-based navigation
system; anti-lock brakes, dual air bags, keyless entry, roadside assistance,
wood grain paneling, V-6 or higher engine, and an integrated communications
capability. Functional acceptability also includes factors such as ease of use,
quality, and reliability.
Psykological acceptability. While every product or
service aspires to achieve a basic functional value, attaining high
Acceptability means that marketers must pay attention to the quality of the
customer experience in consuming the product or service. Subjective issues can
be very important in determining Acceptability A person's needs, motivations,
and general perceptions about value all impact Acceptability. Another
essential: an understanding of the customer's subconscious needs and desires.
For example, when the Mazda Miata first came out, its "bugs-in-the-teeth,
wind-in-the-hair, classically. British-sports-car" personality had such a
high level of appeal to its owners, some would "pet" it and say good
night to it before going to bed.
A company’s "higher purpose"-the notion that
it should embellish the greater goods as well as its bottom line-is also an
important part of psychological acceptability. Newman's Own has become a
spectacularly successful brand and family of products by combining great taste
and healthy ingredients, and by donating all after tax profits to charity.
The two dimensions-functional and psychologicai
acceptability- can also be thought of as "performance" and
"personality." To achieve very high levels of overall. Acceptability,
the product must perform and it must be personable. However, customers may
trade off between functional and psychological acceptability, especially for
products that are relatively low in price. For example, Chrysler's successful
compact, Dodge Neon, made up for its so-so performance with its magnetic
personality. Such a strategy can succeed, but only when a competitor offers
customers both high levels of functional and psychological acceptability.
A high level of Acceptability is reflected in customer
comments such as:
-
This product fills a need better than any other
product.
-
This product is quite distinct from others in its
category
-
After I saw this product's advertising, I wanted to
buy it right away.
-
This product changes the way I feel about the activity
for which it's intended (for example, Gillette's Venus razor for women makes
shaving a restorative experience; BMW puts the thrill in driving).
Like all the A's, Acceptability is a dynamic concept;
it can change due to external factros. For example, GM found that many of its
larger cars became unacceptable in the early 1980s, as gasoline prices rose and
attractivg fuel-efficient cars became more widely available. This was repeated
ln 2008 and 2009 after the Great recession, and led GM to file for bankruptcy
protection.
KEY ACCEPTABILITY PRINCIPLES
Product with excellent features may speak for itself,
but to succeed, it first must speak to the customer. All too often, marketers
fall in love with their products and lose focus of that customers really want-a
malady that Harvard Business School professor Theodore Levitt called "marketing
myopia-" In striving to build "a better mousetrap," marketers
fail to attract the mouse. Recall how customers deemend the 1996 Ford Thurus
unacceptable, Iargely because of its overly radical design. And then there was the disaster called Crystal
Pepsi, a clear cola that unnevered consumers.
The following detailed examples illustrate three
important principles to keep in mind when thinking about Acceptability:
-
Offerings should be innovative but not too radical.
-
Offerings must surpass customer expectations.
-
Offerings should not be overly complax.
The Ford Edsel: Too Radical by
For
Consider the grandaddy of all marketing failures. In
1957, after a decade of planning and investments reaching well over $250
million (almost $2 billion today) Ford launched its Edsel line of cars.
Business Week reported that the Edsel was the most cosdy consumer product
launch in history. Certainly, no one could accuse Ford of thinking small. From
the outset, Ford built seven distinct models of Edsels; two oversized,
expensive lines called the Corsair and the Citation; the slightly smaller
Ranger and the Pacer; and three station wagons, dubbed the Bermuda,Villager,
and Roundup.
Nor could anyone argue that Ford skimped on consumer
research. The company hired Columbia University's Bureau of Applied Social
Research, at a cost of 550-000, to conduct in-depth, one-hour interviews with
1600 car owners. The resulting data helped Ford position the Edsel in the
middle of the market, aiming at "young executives on the rise-"
However, the surveys didn't gauge consumer attitudes toward the Edsel itself, and
therefore failed to offer any insight into the car's chances for success.
Nevertheless; both Ford and the media believed the car
would be a blockbuster Indeed, Ford viewed the Edsel division as the key
element in its drive to overtake General Motors in market share- The 1958
editior of True's Automobile Yearbook raved about the upcoming launch:
"The smart money both in and out of Detroit is solidly behind Ford's new
Edsel. It's about as sure to succeed as a straight flush in a two-handed stud
game ...."
So why, then, did the Edsel fail so spectacularly?
Consumers judged it unacceptable on three fronts:
Overly radical design: For a car aimed at mainstream
customers, the Edsel had too many quirky design features.The overchromed vehicle
with the vertical "horse collar" grilie was considered garish, even
in the era of tail-finned excess. Time described the griile as resembling
"an Oldsmobile sucking a lemon;" others likened it to a toilet seat.
Unwanted product innouarions: The 1958 Edsel featured
two imaginative innovations that nevertheless left the buying public cold-a gyroscope-style
speedometer that spun under a glass dome, and a push-button gear selector
mounted in the steering wheel hub.
An unappealing name: Ford's ad agency, Foote, Cone
& Belding, considered more than 6000 names before Ford's chairman, Ernest
Breech, decided to name the car after Henry Ford I's only son, Edsel.
Subsequent name-association polling revealed that “Edsel" brought to mind
such unflattering words as "Pretzel" and “Weasel."
The magnitude of the Edsel's failure rvas colossal by
any standard.The company sold 109,466 units in 26 months, only quarter of its two-year
goal. Ford lost an estimated $350 million on the car (approximately $2.4
biilion in 2005 dollars). To put it another way, it would have cost Ford less
money to have simply given away 100.000 comparable cars from its Mercury line.
There's a reason why popular cars like the Honda
Accord and Toyota Camry sell so well-their ho-hum, plain-vanilla designs
largely conform to the mainstream consumer’s expectations. The same could not
be said of the Edsel, whose "out-there” design proved a turn-off for
middle-of-the-road car-buyers. While obvrous, it’s also true: for a mainstream
product to succeed, mainstream conzumers must broadly accept it.
Ford appeared to have learned some valuable lessons from
the Edsel's failure, most importantly that it could not dictate what customers
should buy. With it’s launch of the Mustang several years later, Ford focused on
developing a car that was rakish and sporty, but still fell within the bounds
of what people expected in a roadster. After losing its way for a number of
years in the 1970s, Ford again redis-covered its formula for success with the
launch of the 1986Taurus-a car designed to give mainstream car buyers
everything they could ask for in a family sedan. However, the radical 1996
restyling of the Thurus once again proved too much for buyers, and Ford lost
considerable market share as a result.
Given that consumers’ tastes are constantly changing,
achieving and maintaining a high level of Acceptability is far from easy, but
absolutely necessary.
Apple's Newton: Unfulfilled
Expectations
Unlike the Edsel, the Apple Newton MessagePad was
aimed squarely at a well defined segment of technology-savly early adopters.
However, it, too ranks as a major failure, due again largely to problems with
Acceptability (and to a lesser axtent, Affordabllity). Like many products that
score poorly on Acceptability, Apple’s personal digital assistant" was
almost too successful with the other two elements (Awareness and Accessibility),
which ironically contributed to its failure.
Apple launched the Newton with incredible fanfare,
fueled by a $12 miilion introductory advertising campaign and a host of
celebrity user endorsements. As a result product w'as eagerly anticipated, not
only by the mac faithful but also by legions of Windows users. Apple's
aggressive distribution strategy ensured that customers could quickly and
easily obtain the product. After introducing the Newton at the MacWorld trade
show, Apple quickly expanded distribution nationally to authorized Apple
dealers, computer superstores, and campus resellers. Such was the enthusiasm
surrounding the product that a chain of specialty stores was founded
specifically to sell Newtons-Newton Source, with outlets in New York, San
Francisco, and Los Angeles.
The market was primed but unfortunately, the product
was far from ready for prime time. Launched August 2, 1993, the Newton aimed to
help people organize their work and communicate ideas with great speed and
clarity, anywhere in the world. However Apple overpromised and underdelivered
in numerous ways. Aside from its portly look and poor usability, the original
Newton's biggest disappointment was its extremely poor handwriting recognition.
One Newton retailer reported that when you wrote “Apple Newton" in
"fairly neat blockletters," it came back as "It Pie Warm"
Because the writing technology was considered one of Newton's biggest selling
points, the flaws quickly alienated high-tech buyers. The handwriting recognition
failure was widely reported and ridiculed in the media, including in a series
of memorable Doonesbury cartoon strips. Where once it was an object of
fascination, the Newton quickly became the butt of countless jokes.
Though Apple recognized the problems, it took two
years to release the improved Newton 2.0 operating sysiem, which was based on
extensive customer feedback and testing. Then in 1996, approximately three years
after the first-generation launch, Apple introduced the Newton MessagePad 2000,
with access to the Internet and the ability to share data with Macs and Windows
PCs. While improved, the product could never get past its earlier shellacking
from the critics and ultimately delivered too little, too late. And yet, Apple
kept at it, launching the MessagePad 2100 in 1998. PC Magazine was just one
among many publications that gave the 2100 a thumbs-down review. Finally
recognizing the handwriting on the wall (something the Newton could never do),
Apple pulted the plug on the line.
What do we learn from this failure? A few lessons
stand out:
Get it (almost) right the first time: ltis
extraordinarily difficult to recover from a fiasco like the one the Newton
endured. The "pioneer advantage" that Apple sought by being the first
to launch a robust, PDA platform was no guarantee of enduring success; research
has shown that there are plenty of opportunities for fast followers to succeed
where first movers stumble, as Palm later proved in this same category (see
below) Lacking extensive testing and bulletproofing, the Newton simply couldn't
survive the onslaught of criticism that quickly foliowed its launch.
Iterate rapidly: No first version of a product can be
perfect, though it must strive to come a lot closer to that standard than the
Newton did. The key to continued success is to come out witl Version 2 rapidly
literally within months of the first version. Sony has historically done this
well, the company gears its engineering and product development efforts to fast
learning and rapid iteration in the marketplace.
Share the crown jewels: Apple, as it has done through
much of its history refused to share its propriethry technology, and license
its operating software to third party developers. Had it done so, a number of
other companies would have stepped up to continue Newton's development, and the
Newton OS could have emerged as a de facto industry standard, operating on a
number of different hardware platforms. Instead, Apple quickly ceded market
ieadership to Palm.
The Palm Pilot : The Power of
Simplicity
Achieving high acceptability means delivering the right
amount of the right attributes, not the maximum amount. Simplicity is a key
design objective, as simpler product are almost always preferred over
complicated ones. Apple's ipod succeeded not just because of its aesthetics and
"cool factor," but also because of its extraordinarily intuitive
interface. With the cost of computing power falling so dramatically, companies can
now build interfaces that adapt to the way that customers like to do things, rather
than forcing customers to learn new ways.
Founded in 1992, Palm Computing built much of its
strategy around its less-is-more approach to design when it launched the Palm
1000 and palm 5000 organizers in March 1996, the devices were an instant success,
becoming the fastest seliing computer
products in history. Not content to rest on its laurels, PaIm introduced two
next-generation devices in March 1997: the PalmPilot. Professional and
PalmPilot Personal Edition models.
Palm accomplished with its organizers what Apple
couldn't with the Newton it put a useful handheld computer in millions of
pockets and purses. The key to the marketplace success resided in its extraordinarily
high level of Acceptabllity in the marketplace.The Wall Street Journal echoed
many other rave reviews, asserting that the Palm “ispired a new design
principle: size and simplicity are more important than whizzy technology"
The Palm was a perfect example of a user-centered
design that delivered valuable solutions to huge seginents of the population.
Customers responded to the Palm precisely because it gave them easy access to a
few essential features that they could use in real life. In contrast to the
Newton, which confused people by trying to do too much (and not very well at
that), the Palm Pilot focused on doing just enough. An important element in its
success was the fact that the Palm was designed as a companion PCs, not as a
replacement. The device's ability to easily synchronize its contents with a
desktop application on a PC or a Mac was a breakthrough in the seamless,
synergistic blending of two technologies.
Another key to Palm's simpiicity and convenience was
the fact that it was so portable. All Palm models were light and small, fitting
conveniently into pockets and purses. All featured instant-on power and ran on
a single battery charge. Most Palms also offered a nifty "gee whiz"
feature-the ability to wirelessly zap, through an infra -red link, electronic
busines's cards and data files to other Palm users.
Last but not least, Palm was savvy about the need to
create a broad community of users and developers around its standard. The
company encouraged third party application development, with the result that
literally thousands of boftware applications soon became available for the Palm
platform. This helped Palm stay in front of its competitors, since the software
could only be used on Palm devices- And starting in December 1997, Palm licensed
its operating system to companies such as IBM, Symbol, Handspring, and Sony,
thereby increasing its chances of surviving against Microsoft's competing
Pocket PC operating system.
Palm did virtually everything right to make and keep
its offering highly Acceptable. As customer needs and expectations grew, Palm
responded by adding color screens, expanded memory and Internet connectivity,
but it never succumbed, to “feature creep"
by trying to do too much. By 2004, over 40 million Palm OS devices had
been sold worldwidg largely because Palm made its handhelds higly Acceptable by
keeping things simple.
WHEN SMART COMPANIES DO DUMB
THINGS
Even smart companies are not immune to blind spots when
it comes to achieving a consistently high level of Acceptability for their
offerings. Consider the performances of 3Com and Sony- 3Com was the Ethemet
networking pioneer and the company that acquired the Palm business from US
Robotics in 1997 and then spun it out as a stand-alone company in March 2000.
Sony, of course has been synonymous with stylish, well-designed technological
marvels in consumer electronics for almost 50 years.
Around 2000, both 3Com and Sony decided to target a niche
in the computing marketplace that had been much discussed in the trade press
but had not yet seen any successful product launches: the Internet appliance.
As envisioned by many, the Internet appliance would be
a low cost device that consumers could use to surf the Internet and communicate
via e-mail. It was though that such a
device would appeal to experienced PC users and novices alike. The former could
use it to make Internet access and e-mail capability available in "critical
areas" around the house Non-PC users would get Internet access for web
surfing and e-mail without having to buy a larger and more expensive device.
Technology pundits predicted that many of the purchases for the latter group
would in fact be made by PC owners-the "let's buy one for Grandma” notion.
Everyone, it seemed, was convinced that such a gizmo would be the next big thing.
3Com took the first plunge into the market with its
October 17, 2000 launch of Audrey, named for the actress Audrey Hepburn.
Envisioned as the first in its line of Ergo Internet appliances, Audrey was a
smell toaster-shaped box crafted by the famed IDEO design house. The device
sported a color touch screen, a wireles, keyboard, a microphone for voice
e-mail, and other enticing features.
3Com envisioned Audrey as a convenient device for
keeping a family wirelessly connected and virtually informed from anywhere in
the house. This would be accomplished in three ways: 1. Convenient and
immediate access to favorite preselected Internet content; 2. Quick and easy e
mailing or voice mailing by recording a messege sending it with the tap of a stylus,
3. Seamlessly tracking and coordinating plans, appointments, and special events
on a family-calendar.
The device's launch was accompanied by high
expectations within the company and much hoopla in trade publications. But a
short six months later, 3Com dropped the curtain on Audrey and offered full
refunds to anyone who had purchased the appliance. What went wrong?
While Audrey sported some sexy features, it also had
many shortcomings. Among them:
-
A poor display-the type of screen "found only on
the very cheapest of laptops, only smaller.
-
Web pages that weren't reformatted on Audrey's browset
so users needed to scroll horizontally to view the entire page.
-
Only nine, pre-set Internet channels were available
for viewing-guaranteed to frustrate the avid Internet surfer.
-
The system processor uras so slow that it took a long
time to load pages.
-
The cramped keyboard made typing difficult.
-
The device lacked infra-red hot synching capability,
requiring Palm owners to buy extra cradles or make Audrey their primary computer.
-
Audrey couldn't connect with three of the day's
largest Internet Service Providers.
So while Audrey was sleek, stylish, and smartly
targeted to its core market-the reasonably affluent, technologically adroit
family-its many failings rendered it ultimately unacceptable. No surprise, then,
that Audrey bombed.
What about Sony's eVilla Network Entertainment Center,
an Internet appliance launched in June 2001 (a few months after Audrey's demise)
Surely, sony would not repeat 3Com's mistakes?
As it turned out, not only did Sony do a rerun of some
of 3com's blunders, it added a few of its own.
Weighing in at 32 pounds-and sporting a boxy design
that resembled a vintage Mac desktop-the eVilla was not exactly svelte.
However, its bulk was offset by its excellent flat panel display, which was
configured vertically, in the portrait orientation, rather than the landscape
orientation common in most PCs.
But then there were the problems. The eVilla had a
weak 266 MHz processor and a mere 54 megabytes of memory. Users locking for
secondary storage had to settle for the Memory Stick, Sony's proprietary and
expensive storage technology. Worst of all, the eVilla used the obscure, BelA
operating system instead of windows and could only accommodate a narrowband 56
Kbps lnternet connection-a huge drawback at a time when broadband access was
rapidly becoming more available and affordable. That wasn't all:
-
Users were stunned to discover that they could not
customize the seven preselected websites, which were chosen by Sony and favored
its business partners.
-
Parents could not filter the websites for children.
-
The eVilia did not support any version of instant
messaging.
-
Customers had to sign up with Earthlink (for $21.95 a month)
they could not use any other ISP. This represented an additional cost to those
who were already using another ISP.
As 3Com did withAudrey, so Sony did with eVilla: it
pulled the plug just months after the device's launch. Thus, Audrey and eVilla
joined other Internet appliance failures such as Gateway's Touch Pac and
Netpliance's l-opener. Perhaps the debacle was just a classic case of a product
category that existed everywhere except in customers' minds. More likely, the
failures were due to the unassailable fact that no company figured out a way to
deliver an Internet appliance that truly offerred high levels of functional and
psychological acceptability to consumers.
SUCCEEDING IN MATURE PRODUCT
CATEGORIES
The Acceptability threshold rises with category maturity
and competitive intensity 3Com and Sony tried and failed in targeting
"blue ocean" categories that had not yet been exploited and lacked a
template for success- On the other hand, companies that can create high levels
of Acceptability can succeed dramatically even in mature product categories
where opportunities for new product innovation appear limited. To succeed in a
competitive market, an offering must go beyond basic Acceptability: companies
must provide surplus value over alternatives and sell solutions rather than
products.
Consider the women's shaving market, long treated as
an afterthought by the shaving industry's mostly male leaders. For many, years,
the industry viewed a woman's razor as simply a pink version of a man's razor,
perhaps with an unimaginative tag like "Lady'; added to the product's
name. Trouble is, women's shaving needs are very different from men's shavnt
needs, and men's products hardly appeal to women. Women usually shave in far
from optimal conditions (such as in the shower), whereas men generally shave in
front of brightly lit mirrors that are often magnified. And women must shave,
sight unseen, the parts of their bodies that are hard to reach and difficult to
navigate.
It took a while, but Gillette, the shaving industry kingpin,
eventualiy recognized the wide-open opportunity to craft a razor specifically
for women. In 1992, Gillette launched the Sensor for women. Despite a hefty
price tag (with replacement blades costing over $2 each), the Sensor was an
unqualilled success, accounting for 50 Percent of the sales of all reflilable
razors within three months of its launch. By the end of the decade, the company
had sold 100 million Sensor razors and 1,1 billion refiil cartridges. The
industrial Designers Society of America and Business weeb even hailed the
Sensor as one of its “Designs of the Decade”, citing it as "the first
razor to reaily address women's shaving needs”.
Gillette continued to raise the product's
Acceptability level, coming out with the Sensor Excel forWomen a few years
later and the Venus in early, 2001. Protected by more than 50 US patents, and
sold with the tagline "Reveal the goddess in you”, the venus features
advanced triple blade technology, a rounded, pivoting catridge head that molds
to a woman's curves, rubbery oval cushions designed to stretch and smooth skin,
an indicator strip that wears off when the cartridge needs to be replaced, and
a no-slip handle. Who knew that so much engineering could go into the humble razor?
Gillette's meticulous attention to the details of what
constitutes Acceptability for its target market is noteworthy, and accounts for
the company,s extraordinary succes in this market. Gillette also focused on the
psychological aspects of Acceptability. The company recognized that women do not
think of shaving as a grattfying experience, but an afterthought- So the
company sought to put some glamour into shaving and make it less of a chore, by
creating a product that tries to make women feel feminine, confident, and
empowered.
Consider another example of an exciting new product in
a dull mature product category in this case, a great product that literally
rescued a company that was teetering on the brink of bankruptcy. In 1997, Apple
was widely given up for dead. Its line of computers had steadily lost market share
for many years, no prospects of a turnaround appeared imminent, and by January 1998
its stock price was in the basement, languishing at $6.
In May 1998, however Apple's fortunes began a dramatic
turnaround, as CEO steve Jobs announced the launch of the iMac, a bold new
redesign of the company’s flagship Macintosh computer. The unigue shape,
translucent colors 40 percent performance edge over the fastest PCs and a host
of other product enhancements led to a frenzy of consumer demand. The iMac
quickly became the biggest computer launch in compUSAs history, outselling all
desktop PCs combined in its first month. Amazingly, 50 percent of iMac buyers
were first-time userq sparking a sharp upswing in the company's stock to $20 by
January 1999 and nearly $70 by early 2000.
MANAGING TO FAIL IN GROWING
MARKETS
While Gillette and Apple offer compelling lessons on
how to succeed in mature, seemingly unattractive market we can often learn more
by digging into failures That's why we present, in this section, examples of
major companies that launched promising new products into fast-growing markets
and still found a way to slip up.
In 1995, the PC industry was growing at 30 percent a year,
and Microsoft's grip on the market for operating systems was tightening into a
stranglehold. And yet, the company hadn't locked in the significant number of
potential customer uses who were indifferent towards technology. Microsoft set
out to attract them by creating what it called a "social interface”. The
result was the oddly named Microsoft “Bob" an interface designed to make
PCs easier to use for people who were new to computers and even intimidated by
them.
Bob was installed on top of the windows operating
system and came with eight tightly integrated applications, including a Letter
Writer, Checkbook, Calender, Household Manager, and so on. When users fired up
their PC, they confronted a virtual home for launching applications. Unlike the
windows interface with its icons and pull-down menus, users saw a room filled with
common objects- Clicking on an object would start a particular application. For
instance, clicking on the calendar on a wall would launch the calendar program;
clicking on the writing desk would launch the letter-writing program.
Bob also featured a cartoon character that asked the
user questions (via speech balloons) to determine what he or she wanted to do. Users
could select from three home styles and seven different rooms; they could also
select from a cast of 12 animated cartoon characters, including a purple
elephant named Hank and a green worm named Digger. Each guide had a unique
personality; Rover the dog was particularly helpful, while Scuzz the rat seldom
provided any advice- A family could share Bob, with each member having his or
her own room.
The full force of Microsoft's formidable marketing
machine launched Bob as a blockbuster program, which retailed for $99 (the same
price as a windows upgrade or a mainstream application such as Word). However,
while the price seemed right, the market decided that Bob wasn't the best man
for the job- Microsoft lowered the price to $55, but to no avail. The target
market remained disinterested, and the product was soon withdrawn.
Bob failed because it Cid not meet the test of
Acceptability with consumers in several ways:
-
Inane interface: Bob's interface seemed geared to
young children, who were perfectly comfortable with the graphical user
interface already available on windows. Adults hated the cartoon characters, whose
constant questions and encouragement came off as condescending.
-
No need for it: At the end of the day, even newbies had
no need for a "social interiace". They could get by just fine by
purchasing highly-readable user guides (such as the Dummies series), viewing
videotapes, or relying on tips from friends and family.
-
No way out: While all Windows programs had a
consistent interface and menu structure, Bob presented a unique (and
unfamiliar) way to interact-There was no other program like it, and that was a
problem. For neophyte users who were ready to graduate to Window's, Bob amounted
to a dead end-there was no pathway to migrate from Bob to other programs.
-
Demanding hardware and software requirements: Worst of
all, Bob was a resource hog that required many customers to buy new computers
or upgrade their existing machines with new processors and extra memory.
In the end, Microsoft's wast resources couldn't sway
Bob's target customers, who pronounced the product psychologically unacceptable
(read: irritating cartoon characters) as well as functionally unacceptable
fread: dead-end program). And no amount of price cuts could bring customers
back.
Bob seemed to be a case of trying to solve a problem
that didn't really exist, and doing a poor job to boot.
SUMMARY OF ACCEPTABILITY LESSONS
We have looked at a large number of examples of products that delivered
high or low levels of Acceptability- Here are some of the key lessons we can
take away from these examples:
Table 3.1 Acceptobility Lessons
Product Lessons
Sony Betamax - Try lo establish on industry standard-with
new technologies/formats, don't try to go it alone
Boeing Dreamliner - Focus on Acceptability for immediate (airlines}
as well as final customers (passengers)
- Break lrade-off mentality
Ford Edsel - Get quality right the first time
- Don't be too radical with design for mainstream
products
Apple Newton - Don't overpromise ond underdeliver
- Don't try lo do too much with a single
product
- Make sure the technology is ready for prime time
Palm Pilot - Appreciote the power of simplicity
3 Com / Sony - Beware of blind spots and socred caws
- Provide flexibility-don't lock customer into
unattractive options
Gillette Sensor - Create products specifically desiqned for each
For Women segment/market
Apple iMac - Come up with on irresistible design that
creates "product lust"
Microsoft Bob - if it ain't broke ... Don't try to solve a problem
that doesn't exist
- Simple-minded is not the same as simplicity:
dont insult your customers’ intelligence with dumbed-down products
IMPROVING PSYCHOLOGICAL ACCEPTABILITY
As we discussed in Chapter 2, marketers have tended to
focus heavily on psychological acceptability, especially since it goes a long
way in improving customers willingness to pay. Ways to improve psychological
acceptabiiity include:
-
Brand image. A brand's image is a critical component
of psychological acceptability Customers use brands not only as a way to
identify products and form expectations about product quality, but also as a
way of branding themselves. Brand identity and self-identity are inextricably
linked, especially for products with which customers have a high level of psychological
involvement. For example, Tiffany & Co. and Goldrnan Sachs have
historically benefited greatly from their sterling brand reputations, which
attract customers in large numbers and allow them to charge a premium price for
their offerings. Of course Goldman Sachs' reputation has taken a substantial hit
in the wake of the bank bailouts, and the company needs to rebuild itself to
regain client trust .
-
Packaging and design. Marketers can move beyond brand image
and use the product's packaging as a means to communicate to customers and
create psychological acceptability. For example, perfume is marketed in very
attractive containers, which have come to mean as much to customers as the perfume
itself. Marketers can a use design to greatly enhance a product’s psychological
acceptability; consider the iPod's and iPad's look and feel, which has much to
do with the device’s overall appeal. We will discuss design in greater depth
later in this chapter.
-
Positioning. Positioning refers to how the customer perceives
the product-what it stands for and how it relates to other products in its
category. Based on the needs and characteristics of the target market, a product
should be positioned to ensure that customers find it psychologically
acceptable.To succeed, an offering must occupy a leadership position ia an area
that its targeted customers care about. Possibilities include being the leader
on value, prestige, social responsibility, responsiveness, ease-of-use,
environmental issues, relationships, service, and flexibility.
-
Service guarantees. Companies should offer service
guarantees that create greater psychological acceptability. For example,
Caterpillar guarantees customers a 48-hour response time for repairs, which
reassures farmers, heavy-equipment operators, and other construction business
owners that they won't sustain long-term losses when a machine breaks down.
-
Risk reduction. Customers generally are risk averse
atrd resist change. The more radical the offering, the more skeptical the customer
is. Companies must reduce the social or professional risk that customers perceive.
When it dominated the mainframe computing market, IBM was renowned for enncouraging
the notion that customers could not go wrong with Big Blue. The company used
this perception to club its competitors, by allegedly sowing fear, uncertainty,
and doubt (FUD) in the minds of corporate customers if they thought of
switching to another company's products.
IMPROVING FUNCTIONAL
ACCEPTABILITY
Marketers have not paid adequate attention to the
functional dimension of Acceptability, as we discussed in ehapter 2. Some ways
in which companies can increase functional acceptability include:
-
Enchance the core benefit
Sofa beds have long
been derided, as most of them fall to fulfill their primary purpose well:
provide a good night's sleep. Most people sleep fitfully on sofa beds, largely
because of the metal bars that spear them in the back. No wonder that sales of
sofa beds peaked years ago (in 1993, when 2-7 million were sold in the US) and
have since fallen steadily; only 1.7 million were sold in 2003. People are
increasingly turning to futons, air mattresses and other options, all of which are
growing in sales.
However many older
customers are uncomfortable with futons and the like, as they are often
associated with dorm rooms. One shopper who reluctantly opted for a futon said
she would have willingly paid more for a sofa bed, if only she could have
"found one that looked good, was smaller and had a pullout mattress that
was comfortable-"To reverse the trend, furniture designers are returning
to the basics of what defines a good sofa bed, starting with the notion that people
must be able to actually sleep on it. For example, American Leather has come
out with a sofa bed called the Comfort Sleeper that uses a sheet of wood instead
of metal bars. The opportunity remains for furniture makers to create a sofa
bed that offers true bed-like comfort but is still suitable for a family room.
-
Enchance perforrnance and safety
Most products carry
some inherent degree of usage risk. One important way to improve functional
acceptability is to enhance the product's ability to protect the user. For
example, skiers face a very high risk of torn knee ligaments. Working with MlT's
Center for Sports Innovation, ski boot maker Lange has designed a fast-release
boot that reduces force on the knee by 30 percent to 60 percent, thus avoiding
many devastating injuries.
The same lab has worked
with many other companies to improve their products' safety performance. Case
in point working with New Balance, the
center helped design a new shoe for triathletes to wear after hours of biking
and swimming.
-
Enhance usability. Many products are simply too
difficult to use. How many times have
you struggled with the alarm clock in a hotel room er the faucet in the shower?
Improving the human-machine interface is a surefire way to improve functional
acceptability. Technology-intensive products are an especially fruitful area for
usability enhancements.
-
Simplify. As digital products go mainstream and older
customers start adopting them (sometimes reluctantly), they are often
intimidated by all the features and capabilities at their disposal. Many are
unable to make use of more than a small fraction of the features they own. one
company that has taken this to heart is Philips Electronics NV, which has
formed a "simplicity Advisory Board” of outside experts to help it
reexamine all of its products.
Accordingto Philips'
top marketing executives, consumers are saying,"Many products complicate my
life instead of making it easier-"vodafone, one of the world's lirgest
cellular telephone operators, is also discovering a huge, latent demand for
simplicity. It surveyed 5000 Europeans and found that many consumers in the
35-to-55 age group were deeply confirsed by their phones. Many did not know
their own cell number, or how to use basic functions. They didn't know how to
respond to text messages and felt intimidated in the company's retail stores-they
simply could not understand all the acronyms and jargon used by the young
staffers. The simplified Jitterbug by Samsung, has been a great success for the
silver-hair generation.
-
Increased rehability
Customer expectations
for product and service reliability have never been higher: spurred by
continuous improvements in manufacturing processes quality levels have been rising
and defect levels have been declining for decades. The "six Sigma"
quality improvement movement has greatly contributed to this trend. Companies
such as Roils-Royce have leveraged their extraordinary reliability to steal
market share in their industries.
-
Greater capabilities
In addition to
becoming simpler to use and more reliable, product also become more capable
over time. Enhanced capabilities must not come at the expense of ease of use or
overall robustness. Good examples of products that have increased their
capabilities without making rade-offs include the Blackberry and Apple's
iPhone.
People buy products
to solve-problems Marketers should strive to solve those problems in the most
compelling way without creating other difficulties for customers. This is the
essence of creating a high degree of functional acceptability.
THE CRITICAL IMPORTANCE OF DESIGN
Acceptability is above all a design issue. No single
factor contributes more to a product's Acceptability (or lack thereof) than its
design. Design impacts both functional and psychological acceptability, as well
as each of the other As. It represents an area of highly leveraged spending for
marketing. In this section, we discuss the multifaceted strategic role that the
design function has come to play.
Design addresses far more than a product's
functionality and aesthetics; today, it is a highly complex function. When
fully understood and applied, the principles of design can lead to exciting
results:
-
Empirical studies have shown that an additional doliar
spent at the design stage leads to an average of $47 dollars in incremental
profits during the life of the product.
-
According to the Industrial Designers Society of
America (IDSA), the average company realizes sales of $2500 for every dollar
spent on design. For companies with revenues over $1 billion, the average rises
to $4000
-
Over 80 percent of a product's production costs are locked
in at the design stage, even though only a tiny fraction of that is actually
spent on design
-
According to estimates by Dataquest Inc., a product
change that costs just $1000 at the design stage can cost up to $10 million
during the final production stage.
Despite these impressive numbers, most companies do a
poor job harnessing the true power of design. For instance, some companies have
proven adept at designing products that are easy to manufacture and assemble,
but the products themselves are uninspiring. Dell is renowned for its
manufacturing prowess, but has often suffered on the design front.
Mobile-service providers rejected the PC maker's first attempt at launching a
competitor to Apple's wildly successful iPhone, pronouncing the design of
Dell's prototypes as relendessly "dull".
On the other hand, Hewlett-Packard's tremendous
success in the laser and inkjet printer market was made possible by product
designs that were simple to use, easy to manufacture and often immune from
breakdown. The company sets a blistering pace for its competitors, consistendy
improving its products, which are already market leaders. Its laser-printer market share is nearly 60
percent, more than five times higher than that of its nearest competitor even
though it uses the same Canon “engine" that many of its competitors use.
The basic requirements of good product design are
timeless and well known function, aesthetics, and reliability. Functions does
not imply designing products to serve the largest combination of needs, as many
multifunction products reflect design overkill and can confuse the customer. (The
Swiss Army Knife is an exception) Less can often be more in designing products.
Many electronics companies are retreating from an everything-but-the-kitchen-sink
design philosophy to one that emphasizes robust performance and easy function.
Vodafone has launched a cell phone called "simply," which lacks a
camera, browser, and other common bells and whisdes. Not surprisingly, it's extremely
easy to use.
Another increasingly important consideration is
"universal design"-the nation that as the population ages, products
must be easy and safe to use, especially by the elderly and the disabled.
Examples include walk-in bathtubs, easy-to-open detergent boxes, and OXO kitchen
utensils with large rubber grips.
Products must conform to customers' sense of the
aesthetic. Great design evokes in consumers something akin to "product
lust." Even mundane products such as small appliances are often bought
because of their style and appearance.
Companies develop distinct design identities that
become as much a part of their overall identity as their brand names.
Manufacturers must strive for a high degree of integrity and thematic
consistency in their design elements within and even across product lines.
Honda Motor Co- achieves such consistency across lines as diverse as cars, power
equipment, lawnmowers, garden tools, and motorcycles.
Reliability is probably the single most irnportant
factor for consumers, since it is directly related to a product's uptime. This
translates to the need to design products to not only minimize breakdowns but
also to permit speedy repair. One way to achieve this is through modular
design, whereby the overall product consists of a number of modules that easily
fit together. A modular design coupled with self-diagnosing modules can
dramaticaliy reduce the costs of setting up and running a product service
network; uptime can be maximized with minimal investments in inventory or in
highly skilled repair technicians For example, most of Xerox’s high-end copiers
and GE's sophisticated medical diagnostic equipment are designed with these
characteristics.
The lack of early and dose coordination between design
and engineering can lead to products that are difficult to manufacture. In
fact, such neglect can doom potentially outstanding products. For example, the
Danish company Bang & Olufsen has long been admired for outstanding product
design. The company’s high quality electronic ertertainment equipment is good
enough to be placed in museums. However, the company's products are assembled
in a tedious process workers use pliers to insert individual transistors into circuit
boards' As a result, the company's products are extremely expensive, and it has
been steadily losing money and market share.
The use of approaches such as "Design for
manufacture and Assembly" (DFMA) is fast becoming a strategic necessity;
no company can hope to compete globally (or even loccally) for long without
making full use of such metthodologies. Essentially, DFMA is a series of
software "expert system” that can take an existing design and streamline it,
making it easier to manufacture. This generally involves greatly reducing the total
number of parts, and redisigning those parts so that they are exceedingly easy
to assemble (through the use of snap-together assembly, for example)
Products that allow customers an accessibie entry point
can give a company a competitive edge. The most important reason for
IBM-compatible personal computing’s explosive growth was its open architecture
and modular design. Customers are also increasihgly looking for products that
are recyclable and environment friendly. To respond to this, companies must
choose materials, components and supplies that are less hazardous, as they are
doing now with air-conditioning coolants.
The notion of design for disassembly has been used by
a number of companies, including BMW and U.K. Kettle- In the latter case, key
issues involved in the kettle design included two-way snap-fit and break
points, coding of all parts, using labels of similar material to facilitate
separation when rerycling, and the total absence of fasteners. The product was
very successful; it was so well designed that the Museum of modern Art was its
first customer.
To Sum up, leveraging design is a key competency for companies.
Of course no company can do all of the above. They must prioritize and figure
out what approaches work best for them. When the design is right, Acceptability
usually follows
DELIVERING ACCEPTABILITY BY LEVERAGING
ALL RESOURCES
At most companies, the marketing function does not do
a good job of getting the people who
design, engineer and manufacture products to do so in a way that maximizes customer
satisfaction. Marketing groups often lack the clout and credibility to align
the efforts of R&D with the needs of customers (IBM is a notable
exceptions, its researchers work directly with customers). Marketing must bring
the voice of the customer to bear on all the other internal functions of business,
each of which directly or indirectly contributes to customer satisfaction.
Of course, other functional areas are not inherendy
hostile to the idea of incorporating customer needs into their operations. Each
area attempts to do so in its own idiosyncratic way, and some are better at it
than others. But the key problem is that they may hear the voice of the customer
in a different way. Just as marketing is (or should be) responsible for
coordinating a company’s communications to its customers through IMC
(integrated marketing communications), it must also take responsibilty for
providing a holistic view of what customers want and need from the company and
communicating those wants and needs to all the relevant entities within the
company.
Here are some examples of how marketing can leverage a
broad set of resources to enhance Acceptability:
Product: Greater ease of use leads to functional and
psychological acceptability. This is one of the key elements that make the iPod
highly acceptable. Its single, unobtrusive button is a gateway to what is now a
seemingly limitless number of apps. Likewise, Google, unlike other search
engines, has stuck with a plain, stripped down design for its search page. This
makes the page load faster for those who just want to do a search. Though the
company has added many new services, it has kept its homepage the very essence
of simplicity.
Increased robustness and functionality makes a product
more psychologically acceptable. For example, Hyundai used to be known for low
prices, no-frills and poor reliability. Over time, the company has improved its
cars, to the point where they can now compete with Honda and Toyota. One
telling piece of evidence of Hyundai's improvements in the reliability arena:
the company no longer needs to offer a ten-year 100,000 mile warranty to gain
customers' trust.
User centered design increases functional
acceptability. For example, Carhartt has become synonymous with durabie,
no-nonsense outerwear for workers. Having originally designed work wear for
railroad workers in the 1890s, Carhartt gained prominence after World War II,
when it came to be seeh as the authentic creator of the "original
equipment for American workers”.
Price; Hitting the pricing "sweet spot"
leads to high functional and psychological acceptability. For example, Motel 6
launched the first, no-frills budget hotel for families and business travelers,
priced at $6 per night. By providing a clean, comfort able room for that price,
Motel 6 exceeded customer expectations for functional as well as psychological
acceptability.
Offering higher quality at an affordable price
increases the product's psychological acceptability. For example, when they
were introduced, disposable diapers were high-priced items that were only meant
for occasional use. P&G's research indicated that if they could bring the
price down, many people would make disposables their everyday diapers. The
company' aggressively reduced its costs and lowered its prices, which helped
create the $25 billion disposable diaper industry
"Price fairness," real or perceived, makes
the offering more psychologically acceptable.The same holds true for companies that
use everyday low pricing rather than constant price promotions. For example,
many retailers use localized pricing rather which means their prices vary from
one store to another. This makes customers suspicious of the prices, and lowers
the phychological acceptabilify of shopping there. But the German supermarket chain
ALDI charges the same prices in all of its stores. This has helped make it Germany’s
third most trusted brand, after Siemens and BMW. Another example Jordan’s
Furniture, which sells its furniture at every day “under Prices."
Customers can purchase good quality furniture when they want to, without having
to wait until an item goes on sale. This poliry has helped make Jordan's one of
the most successful Furniture retailers in the United States.
Place: Especially for services, place is an important
element in functional acceptability. For example, Bay Bank used place as well
as IT to become a dominant player in the Massachusetts consumer-banking market.
It invested heavily in ATMs when they were a relatively new phenomenon.The bank
quickly grabbed a majority of choice locations around the state and created a
much larger presence than any other competitor.
Proximity to customers increases a service's
psychological acceptability, since it is “there when you need it." Bay
Bank's placement of ATMs in locations where people spend their money, such as
malls, ensured that customers always had cash near at hand.
Edward Jones, by opening branch offices in local communities,
helped its investment representatives build personal, face-to-face
relationships with customers. By forging a sense of trust with customers, a
firm increases the psychological acceptability of its products or services.
Then there’s Samsung, which leveraged retailers to
redefine its brand and steal market share from companies such as Sony.To help
overcome its image as producer of cheap, knock-off electronics, Samsung moved
from discount retailers like Wal-Mart to retailers with stronger reputations
such as Best Buy.
Well-trained dealers help enhance the overall customer
experience and there fore the functional and psychological acceptability of
producst. Toyota spends a lot of money improving the capabilities of its dealer
network. The dealers now know within 15 minutes, instead of several days which
cars are on the assembly line. They also have a system that enables them to do
a "virtual swap" with other dealers in order to meet customer needs.
Dealers are now able to offer more customization to customers, leading to a
richer customer experience and higher overall Acceptability.
Communication. Open and honest communication-including
a willingness to admit mistakes-enhances consumers' trust in a company's
service or product. The 1982 Chicago Tylenol deaths, which occurred when seven
people died after taking pain-relief capsules that had been laced with cyanide
created so much fear among consumers that many predicted the brand would never
recover from the crisis. But Tylenols’s parent company, Johnson & Johnson,
responded immediately by pulling all Tylenols capsules off the market and
exchanging all that had already been purchased with Tylenol tablets, which cost
the company more than $100 million. Company executives communicated
continuously and openly with customers and other stakeholders. The result:
Johnson & -Johnson won so much positive media coverage for its handling of
the disaster and it enerqed from the ordeal stronger than ever.
People: Employees play an important role lmproving and
increasing the functional as well as psychological acceptability of services.
For example, the Four Seasons hotel chain counts on its staff to improve the
brand's Acceptabiiity. It has introduced what it calls a “familiarization
stay" as part of its employee orientation, in which all workers, from
housekeepers to front desk clerks, are given a free night’s stay for themselves
and a guest, along with free dining. The employees are asked to grade the hotel
on measures such as the number of times the phone rings when caliing room
service to how long it takes to get items to a room. After six months of sen
ice, Four Seasons employees may, stay up to three nights a year for free. Once they
have been with the company for ten years, they get 20 free stays.
While Four Seasons' "familiarization stay"
is a powerful perk, it also helps employees understand what it feels like to be
a customer. And employee feedback helps the company improve the Acceptabillty
of its service for customers.
Similaily, snowboard maker Burton actively encourages
its employees to experience its boards and accessories. All employees are
provided with free season passes to a ski resort; they also receive a 50
percent to 60 percent discount on most company producs. Burton even closes for
what it calls "powder days"-if two feet of snow falls within 24
hours, employees can grab their boards and head for the slopes. When a blizzard
blanketed Vermont with several feet of fresh snow and Burton deciared a powder
day, founder and chairman Jake Burton told the First Tracks online ski magazine
that "Nothing makes me happier than giving the people who work here the
opportunity to experience the essence of a sport that they are making
accessible and fun for so many others." Now that's how you create
ambassadors for your business.
Aligning employee passions with the needs of customers
results in greater functional and psychological acceptability. Timberland is
known for its strong commitment to the environment and social responsibility.
Employees get a $3000 credit for buying a hybrid car and can take up to 40
hours per year to do volunteer work in the community. In a similar vein, outdoor
apparel and equipment company Patagonia offers its employees an environmental
internship, whereby any employee can take up to two months offin a year with
full pay and benefits to volunteer with an environmental organization of their
choice. The adoption of such policies aligns a company's core values with
employees' passion, increasing employee loyalty and brand acceptability.
Processes: Since the manufacturing and marketing
process plays an integral role in creating and selling the product, it can
contribute significantly to its Acceptability. For example, GE is a leading
innovator in implementing "Six Sigma," a highly disciplined quality
control process designed to eliminate defects. Six Sigma "black belts” have
helped GE put world-class quality into its products, thereby attracting customers
all over the world.
Then there's the 3M Corporation, which has had a sustainability
program called "Pollution Prevention Pays" (3P) in place for more
than 30 years. The processes implemented as a result of this program have
creatted more functionally acceptaable products. For example, a new process for
making abrasive backing improved product performance while reducing air emissions
and costs. An additional benefit is that environmentally friendly products are
easer and less costly to dispose of. The 3P program and resulting process improvements
have won the company significant recognition, including numerous awards from
the US Environmental Protection Agency and a spot on the Dow Jones
sustainability Index. The upshot 3M has come to be known as a model global
citizen, enhancing its psychological acceptability to customers and to employees.
Sales : A low-key, service-oriented approach to
seliing can enhance Acceptability. For example, Barnes & Noble has a very
different approach to selling books campared to traditional bookstores. Its
stores provide comfortable surroundings, including ample public space reading
chairs and a cafe that features Starbucks coffee. Customers can go to a Barnes
& Noble and thumb through or read several books without any pressure to
buy.
Another example: ING Direct's three storefronts in
philadelphia, which are more like cafes than banks. The informal setting has
increased Acceptability by making customers more comfortable with the
potentially nerve-wracking process of managing their money.
R&D : When R&D focuses on solving customers'
problems, it drives Acceptability. 3M places such great importance on R&D
that it requires 30 percent of its sales to come from products that did not
exist four years earlier. This intense focus on innovation forces a continuous
round of improvements to products, which raises functional acceptability. A
superior R&D team innovates better quality products, which are more
acceptable to customers.
If a company has a reputation for investing heavily in
R&D it increases its psychological acceptability in the minds of customers
and employees. For example, Google is known to be a company that spends heavily
on R&D (13 percent of revenue as of September 2009, far more than it spends
on marketing), which contributes to its image as an innovator whose work
benefits society as a whole.
Operations : Efficient operations result in speedy and
reliable service and increased functional acceptability. FedEx is known for its
operational efficiency. It has a fast and reliable package delivery system,
covering over 220 countries with 672 aircraft serving 375 airports worldwide, 894
stations, ten air express hubs, 29 ground hubs and more than 70,000 motorized
vehicles for express, ground, freight, and expedited delivery services. Fast
and reliable operations also increase psychological acceptability. Customers
using FedEx can feel confident that their packages will arrive on time. The
FedEx package has also attained some status value, signifying importance of its
content.
Dunkin’ Donuts promises its customers a consistent and
speedy experience in its stores. It carefuliy studies employee efficiency behind
the counter. It seeks to create the most efficient store layout and reduce the
number of employee steps and functions. When it launched a new espresso drink.
Dunkin' Donuts did not want to risk slowing down its morning coffee business
with the new product. So it worked closely with a supplier to create an entirely
automated machine, allowing stores to continue offering fast and efficient
service to customers.
IT : The strategic use of information technology can
greatly enhance the functional as well as psychological acceptability of a
company's offerings. FedEx was the first transportation company to offer web-based
package tracking. Customers could see the status of their packages in almost
real-time. UPS drivers used maps, 3 x 5 note cards, and their memory to figure
out the best way to run their routes. All that changed in 2005, when UPS began
to implement a $600 million route optimization system that each evening maps
out the next day's schedule for drivers. The sophisticated software designs
each route to minimize the number of left turns, thus reducing the time and gas
that drivers waste waiting at stoplights. The system has reduced drivers' daily
mileage, eased-the burden on substitute drivers, and shortened training time
for new ones, while improving customer service.
Customers: Customers can help improve the
Acceptability of product by providing unadulterated feedback to companies.
Ernie's Seafood utilizes a variety of methods to seek customer feedback, such
as personal interaction, point of purchase receipts, a customer feedback phone
number and e-mail- Dell has listened to customers' complaints about tech
support, and instituted a new type of support whereby a Dell associate logs on
to the customer's PC remotely and fixes the problem. The Harley Owners Group
(HOG) has more than I million members and over 1100 chapters. All members share
the passion of riding a Harley Davidson bike. HOG members play amajor role in
promoting the Harley image-some even participate in a think tank that seeks to
brainstorm new features for Harleys.
Government: Covernment certiffication and endorsements
enhances a products’s Acceptability.The Food and DrugAdministration plays a big
role in enhancing the Acceptability of pharmaceutical products. The EPAs Energy
Star program has created enormous psychological acceptability for branded products
due to the recent spike in energ'y costs and concerns about global warming.
lndustry: Educating customers about the benefits of a
product category increases its psychological acceptability. Back in the 1980s,
milk was perceived as an uncool drink for children, and the consumption of miik
declined.Then in the early 1990s, the nation's milk processors came togetler and
funded a program called the “milk Processor Education Program". which improved
the image and Acceptability of milk with the "Got Milk?" campaign
Pork producers and other industries have pursued similar initiatives.
Industry certifications can also increase functional and
psychological acceptability. The International Standard organization (ISO) ensures
that products meet high quality standards, and guarantees the functionally and interoperability
certified products.
Partners: Partners aid in educating customers about a
product or service's benefits fits and thereby enhance its Acceptability. Unilever
partners with parents, health educators, teachers, community leaders, and
government agencies in India to promote health education through a program
called Lifebuoy "swasthya Chetna” or “health awakening." The program
is aimed at educating people in rural India about good hygiene practices. As a
result, sales of Unilever hygiene products rose 10 percent, The program has
also improved the overall image of unilever in the Indian market.
Parterships can help enhance the psychological
acceptability for both parties. The partnership between L.I. Bean and Subaru
enhances the psichological acceptability of Subaru's cars, positioning them as
the ideal vehicles for people who thrill to the outdoors as well as providing
additional exposure for L.L. Bean.
Treating suppliers as customers increases
Acceptability for a company's own customers. Toyota treats its suppliers as
customers, establishing close relationships with them. Toyota's managers learn
about their suppliers visit them, respect-them, and care about their future, working
with them to improve their processes and make them more efficient and
innovative. By doing so, Toyota is able to attract high quality and reliable
supplierg giving them the ability to decrease time-to-market and achieve
significantly lower costs than their competitors.
Public opinion/media: Public opinion impacts the
zeitgeist of the moment and thus helps determine what is acceptable and what is
not- The public's opinion of fatty foods and the ever-increasing waistline of the
American consumer have caused the fast food industry to revamp its food offerings
adding healthler fruit and vegetable choices. Popular restaurant chains such as
Applebee's are embracing the more health-conscious consumer by offering a whole
menu section endorsed by Weight Watchers,
With environmental activism and awareness increasing
globally, locally and organically grown produce has become more mainstream,
greatly increasing the Acceptability for a company like Whole Foods. fusing
environmental consciousness has led GE to launch its "Ecomagination"
initiative, designed to meet customer needs in a more sustainable way, Projects
include a 200 ton, "Prius-on-rails" hybrid locomotive, a new jet
engine that delivers a 15 percent improvement in fuel efficiency with half the
emissions; better wastewater recycling technologies; and a hydrogen infrastructure
that could lead to a carbon free transportation network. This initiative has
increased the Acceptability of the GE brand.
While no company can do all of the above the examples
illustrate the richness of the possibilities
that exist for companies to enhance the Acceptabiiity of their offering in creative
ways. companies should look at the range of possibilities and prioritize the
most likely high impact areas where they can positively impact Acceptability without
spending too much.
THE INTERNET AND ACCEPTABILITY
Companies can use the Internet as a cost-effective tool
to work more closely with their customers and improve Acceptability. Working
online with customers can greatly improve communications and the efficiency
with which new product design or modifications to existing products are implemented.
Having a more interactive relationship is now possibie due to the power of the
information age and the integration of technology. Customers can now be a part
of the product design process, allowing companies to use real-time feedback to
make changes that make the offering more acceptable.
Information technology has also allowed designers to
infuse products with intelligence and responsiveness-As society moves toward
more distributed intelligence more and more inanimate objects will become
"thinking machines'" Designers of even the most mundane products can
contemplate adding intelligence and connectivity to their produce. For example
appliance makers such as LG are exploring the customer appeal of smart,
connected refrigerators.
Companies can leverage the lnternet to make their
products more responsive. Responsiveness includes the dimensions of product
intelligence, connectivity, and integration. Product intelligence has several
aspects. High-vaiue product should be made self-diagnosing through the
extensive use of sensors. When feasible, these sensors should be linked to an
automatic data interpretation and reporting system. For instance, Fuji-Xerox in
Japan has developed a copying machine that runs a detailed set of diagnostic
tests every 50 copies; it analyzes the results using a built-in rule-based software
system. If it anticipates a problem, the machine automatically coatacts a
service certer and schedules a preventive maintenance visit; it also alerts the
service department as to what parts need to be replaced.
Such a design and service philosophy is becoming widespread:
General Electric has a similar system for some of its medical diagnostic
systems. Many cars now use satellite or cellular communication systems to send
performance data to service facilities and trigger reminders to make service
visits.
Design for intelligence also means intelligent product
performance. Consider the extensive use of “fuzzy logic" systems by some
Japanese manufacturers' Fuzzy logic is based on fuzzy set theory and incorporates
reasoning that is approximate rather than precise. By using this technique,
they have designed a variety of “smart" products, including
smooth-shifting automatic transmissions, fast and always-available elevators,
energy-efficient air conditioners, and one-button washing machiness that choose
the optimal wash cycle from 600 possibilities.
CONCLUSION
The Holy Grail for marketing success starts ruith a
great offering that meets customers needs as well as possible. When customers
are new to a product category, psychological barrier is the more important one.
Once consumers become experienced in a product category functional factors
become more important. Marketers must pay balanced attention to both dimensions
of Acceptability and continually innovate to stay ahead of rising costomer
expectations. They must accomplish all this in a cost-effective manner, which
can best be done by leveraging all possible resource pools to maximize
allfacets of Acceptability.
In the next chapter, we examine the second half of the
value proposition equation: the Affordability of the offering.
Tidak ada komentar:
Posting Komentar